A Brief Development Update


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Hello everyone! This is going to be a very brief development update, as a lot of what I’ve been recently working on for this game revolves primarily around bug fixes and numerous improvements.

I’ve been expanding the overall post-game content and working on a LOT of in-depth quality-of-life features, so anyone can easily play through this game and fully understand it.

The next phase moving forward will involve full-on 3D modeling for a little while, as well as level design—both of which I’ll be working very hard on.

As I’ve mentioned in previous devlogs, I now aim to show less until the game is functional and ready, with the launch trailer fully set and planned out. There’s a lot I aim to achieve with this game, so keep an eye out in the future.

I just wanted to write this brief devlog to let everyone know that yes, this game is still in active development, and I’ve been working on a variety of things that expand across the entire project.

More news soon! This is a large-scale project, especially for me as the sole developer handling every aspect of it. So, as I’ve said before, bear with me as I work toward launch!

See you soon.

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