Devlog/Showcase + Open Q&A


Hello everyone! I wanted to post this as a follow-up to the first introduction, opening up the floor for discussion and, if you’re interested, feel free to leave questions below that I’ll most likely answer. This will also serve as a general development update—brief and straightforward to help me stay consistent with updates.

As I mentioned before, most of the game mechanics are ready, but there’s still a lot left to do. All the cutscenes are finalized, and I’ve rewritten some of the scripts, enhancing them as planned. Everything is going well so far.

I don’t have a set release date yet, but at this pace, it should be out around December or very early next year. At the latest, it might release midway through next year. Since I’m mostly developing this game solo, it’s taking a bit of time.

Above is a video showcasing some of the work I’ve done and what I’ve been working on. It’s still early, but everything will continue to improve and look better over time. While a lot is done, there’s still more to finish—primarily the level design itself, expanding the room count (it won’t just be three rooms), and balancing through playtesting. This will be the last gameplay video for a while, as I’ve shown more than enough already, and I want to save some of the other content.

If you have any questions, feel free to leave them below! I’ll be answering here and on Game Jolt.

More news soon!

Other Links

HOMESICKNESS YouTube Playlist

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